1.1) Venruki said, on his recent Reckful.com interview, http://reckful.com/Post-MLG-Interview-CompLexity-Mage-Venruki, that "Beastcleave in my opinion was all about improved gouge as it opens up opportunities for the mage to CC and the priest to penance - a small thing but makes a huge difference." Do you agree with this?

I'm not sure i fully agree with this.

1.2) What do you think could have made you more effective against BB?
Maybe being a little more open minded on targets, it's easy to look back and say we could have done this this and this. We prepared alot for the event and when it becomes showtime, sometimes you forget things you have learned.

2.1) You beat this Shadow Cleave in the round-robin 2 times in Dalaran Arena, but SK-EU's Shadow Cleave seemed to have the upper hand in Dalaran and Blade's Edge in the finals.
To what do you attribute the change from round-robin to the finals?

The games where really close in round-robin, its probably shadowcleaves game to win. So i guess they just played better.

3.1) Do you think the changes to Beast Cleave were sufficient to balance the comps, in light of new RMP strats, and emerging comps such as shadow cleave, wizard cleave, etc.?

I believe so, when you look at top tier comps i think beastcleave is in there but i dont think its in a league of its own.

adaptive: 1) Lots of people are going ape-sh*t about some teams, such as the Korean RMP, Button-Bashers, (BB).  What do you think were the keys to their success?

Vrdy: The switches were the biggest contributor to their success. They weren't always these huge unexpected blow people up in one shot swaps, but they happened frequently. Their opponents were forced to use cooldowns in bad situations and they often wouldn't have anything for the following switches.

Vrdy: Against shadowcleave they caught the druid a lot with no hots, however part of the time this was the druids own fault. They also faked them into using cooldowns such as ice bound fortitude and anti magic shell when there was really little reason for them

Vrdy: Against beast cleave they did a great job kiting their cooldowns and the rogue avoided frost traps very well

adaptive: 2) What was the idea behind your counter to Beast? The announcers thought it was a bad idea, right away. Do you think they were justified, or do you think it would have worked with a little more practice? What would you have changed about it?
adaptive: (I'm talking about when you played hunter for Complexity)

Lots of people are raving about the Korean RMP, Button-Bashers (BB)

1) How would you desribe BB's strat against you?

We talked to them after the the tournament was over and Orangemarmalade basically said it was too hard for him to get polymorphs on Sodah the first game, so they decided to go for a different strategy of kiting and trying to out mana our priest by kiting and getting restealths while putting lots of control onto the mage. It worked out well for them but we started to figure it out, they had a good strat but it wasn't anything we couldn't handle. Just weren't used to fighting RMP's on that realm.

2) Why do you think your strat against shadow cleave, which worked against BHMS before the tourney, didn't work on SK.EU?

Simple, they just tunnel down our priest spamming fear/ua/chains on him and he can't do any offensive pressure or get any good offensive fears.

3) what do you think were BB's keys to success against the shadow and beast cleaves?

Played WoW as a Rogue for quite some time and only dabbled
in Arena a litte so far.

I hope to learn more watching vids from more experienced
Rogues out there (like Reckful for example :P)

I also have a Rogue Blog which can be found at www.ReckedRogue.com
for anyone interested.

Not specifically for PvP or PvE but updated with any WoW news
which affects the Rogue class.

Andrew

Hey everyone,

Juicebar here. I designed the lovely banner which you will see above this :)

Just writing this quick blog to see what you guys think of the site and if there are any graphic improvements you may like to see??

I am closing in on the end of my University semester here in Australia and once that is done I will be able to fully work with Reckful, Adaptive and of course you to take the website to the next level.

We have already had some discussions of a slight logo design modification and some other minor changes around the site.

Basically just writing this to try and get some input from the community, what you like what you don't like.

Let me know :)

Regards,

Juicebar

Number One 5v5!

This week was pretty exciting for 5v5 as we went 31-3 and ranked up to claim number one 5v5 in the battle group. Reckful streamed most of the games and as always you can hear us being ridiculous on vent and calling out random things. Make sure and try to check out the games if you missed them on the video on demand function under Reckful's livestream.

Moonlight Sonata

I decided to make up a strat called “Moonlight Sonata” (I thought of it in music class) where basically you counterspell the Paladin's first heal CC the other healer and then try and 100-0 the pally while he's locked out. It was more one of those strats that's more fun to try than it actually being functional. I wish Reckful would fix the stream so you guys could hear himself talk. One game he called “MOONLIGHT ON THIS HUNTER” and yeah.. you can't counterspell steady shot man.. I found it most effective when I would start my first frostbolt on the pally as a focus frostbolt just so the other team doesn't realize the swap right away.

Arcane in 5s?

What are requirements for SFOTB,

Amanah,
80 rogue 2k rated,

I hadn't played the game in a couple months now and decided to check
up on some of my favorite WoW related sites. As I was skimming through
the endless ammount of info I had missed, I found the link to Reckful.com.
I started watching the Reckful stream and I really liked the snappy remarks
he said while playing in his 3v3 skirmishes (including a shamen; the only
class not represented in the previous tournament). His play style reflected on
those remarks and he seemed to be having fun. All and all that's how the game
should be played.

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